Please use this identifier to cite or link to this item: http://cris.utm.md/handle/5014/1213
Title: Cultural Heritage Digitisation Using Game with a Purpose
Authors: LUCA, Maria 
BOBICEV, Victoria 
Keywords: cultural heritage digitisation;automate manuscript recognition;training set;games with a purpose
Issue Date: 2021
Conference: The 11th International Conference on Electronics, Communications and Computing
Abstract: 
The digitisation of cultural heritage is a priority area in the European Union. This task require a close collaboration between researchers in humanities and computer scientists. The paper presents our effort to create a a training set of recognized handwritten text. To this mean we propose an online game with a purpose (GWAP). This is a human-based computing technique in which some stages of a computational process are transmitted to humans in a form of an online game. The input of the game is a line of handwritten text and the user have to type in its transcription. We investigated how to make this in an attractive and enthralling way in order to involve more users and obtain a large set of transcribed texts.
URI: http://cris.utm.md/handle/5014/1213
DOI: https://doi.org/10.52326/ic-ecco.2021/CS.03
Appears in Collections:Journal Articles

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